Large City: Nomi̽k Bre̜ Gri

Nomi̽k Bre̜ Gri

Nomi̽k Bre̜ Gri
Example Wood Elf architecture.
StateRosid
ProvenceI̽lökri̽ Moot
RegionKàchà as̺û Savannah
Founded1555
Community LeaderLord Gilë
Area82 km2 (32 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4268 m (14002 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population19291
Population Density235 people per km2 (602 people per mi2)
Town AuraCharm
Naming
Native nameNomi̽k Bre̜ Gri
Pronunciation/ˈnomi̽k/ /bre̜/
Direct Translation[young] [strip]
Translation[Not Yet Translated]

Nomi̽k Bre̜ Gri (/ˈnomi̽k/ /bre̜/ [young] [strip]) is a subtropical Large City located in the I̽lökri̽ Moot of the Rosid.

The name Nomi̽k Bre̜ Gri is derived from the Sylvin language, as Nomi̽k Bre̜ Gri was founded by Zomli, who was culturaly Wood Elf.

Climate

Nomi̽k Bre̜ Gri has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 8°C (46°F). Nomi̽k Bre̜ Gri receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Nomi̽k Bre̜ Gri covers an area of nearly 82 km2 (32 mi2), and an average elevation of 4268 m (14002 ft) above sea level.

Overview

Nomi̽k Bre̜ Gri was founded durring the late 16th century in winter of the year 1555, by Zomli. The establishment of Nomi̽k Bre̜ Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Nomi̽k Bre̜ Gri's construction back out of the project. Zomli pushed on reguardles, and Nomi̽k Bre̜ Gri was finished, but starts off as a terible place to live.

Nomi̽k Bre̜ Gri was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Nomi̽k Bre̜ Gri is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Nomi̽k Bre̜ Gri is buildings are arranged arrounded highly ordered system of restrictive flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Nomi̽k Bre̜ Gri's robustly designed timber walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Nomi̽k Bre̜ Gri has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Nomi̽k Bre̜ Gri’s streets. A look around Nomi̽k Bre̜ Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Nomi̽k Bre̜ Gri long.

Civic Infrastructure

Nomi̽k Bre̜ Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nomi̽k Bre̜ Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nomi̽k Bre̜ Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nomi̽k Bre̜ Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nomi̽k Bre̜ Gri's parks.

Nomi̽k Bre̜ Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nomi̽k Bre̜ Gri.

Nomi̽k Bre̜ Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nomi̽k Bre̜ Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nomi̽k Bre̜ Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nomi̽k Bre̜ Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nomi̽k Bre̜ Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nomi̽k Bre̜ Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nomi̽k Bre̜ Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nomi̽k Bre̜ Gri's public wards, blessings, and other arcane systems.

Nomi̽k Bre̜ Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nomi̽k Bre̜ Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nomi̽k Bre̜ Gri's grid is powered by a god's will and kindness.

Nomi̽k Bre̜ Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nomi̽k Bre̜ Gri has a first rate hospital which caters to anyone in need of long term medical care.

Nomi̽k Bre̜ Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nomi̽k Bre̜ Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nomi̽k Bre̜ Gri's natural decorations nor waterways.

Nomi̽k Bre̜ Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nomi̽k Bre̜ Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nomi̽k Bre̜ Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nomi̽k Bre̜ Gri's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Nomi̽k Bre̜ Gri all of the cats speak the local language with prefect diction.

The Spider, Assassin (Giant) near Nomi̽k Bre̜ Gri are known to be quite timid.

Nomi̽k Bre̜ Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Summoning energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 55
  • Farm Laborer: 96
  • Hunters: 68
  • Milk Maids: 47
  • Ranchers: 25
  • Ranch Hands: 51
  • Shepherds: 53
    • Farmland: 77935 m2
    • Cattle and Similar Creatures: 4822
    • Poultry: 57873
    • Swine: 3858
    • Sheep: 192
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1929

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 43
  • Bookbinders: 23
  • Buckle-makers: 25
  • Cabinetmakers: 44
  • Candlemakers: 68
  • Carpenters: 63
  • Clothmakers: 56
  • Coach and Harness Makers: 20
  • Coopers: 47
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 18
  • Cutlers: 16
  • Fabricworkers: 42
  • Farrier: 116
  • Furriers: 12
  • Glassworkers: 62
  • Gunsmiths: 38
  • Harness-Makers: 19
  • Hatters: 38
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 49
  • Locksmiths: 20
  • Matchstick makers: 31
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 28
  • Plasterers: 26
  • Pursemakers: 32
  • Roofers: 20
  • Ropemakers: 20
  • Rugmakers: 18
  • Saddlers: 35
  • Scabbardmakers: 37
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 18
  • Soap and Tallow Workers: 55
  • Tailors: 104
  • Tanners: 24
  • Upholsterers: 26
  • Watchmakers: 26
  • Weavers: 58
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 26
  • Booksellers: 29
  • Butchers: 52
  • Chandlers: 48
  • Chicken Butchers: 54
  • Entrepreneurs: 19
  • Fine Clothiers: 52
  • Fishmongers: 52
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 71
  • Spice Merchants: 26
  • Wine-sellers: 40
  • Wheelwright: 28
  • Woodsellers: 18

Service workers

  • Bakers: 120
  • Barbers: 89
  • Coachmen: 26
  • Cooks: 96
  • Doctors: 41
  • Gamekeepers: 31
  • Grooms: 17
  • Hairdressers: 58
  • Healers: 52
  • Housekeepers: 56
  • Housemaids: 96
  • House Stewards: 53
  • Inns: 18
  • Laundry maids: 35
  • Maidservants: 62
  • Nursery Maids: 33
  • Pastrycooks: 58
  • Restaurateur: 77
  • Tavern Keepers: 77

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 18
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 45
  • Long Haul Couriers: 44
  • Dockyard Workers: 40
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 50
  • Millers: 49
  • Miners: 45
  • Oilmen and Polishers: 29
  • Postmen: 45
  • Pure Finder: 25
  • Skinners: 56
  • Sugar Refiners: 11
  • Tosher: 29
  • Warehousemen: 64
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 58

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 39
  • Dentists: 19
  • Educators: 50
  • Engineers: 28
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 24
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 26
  • Civil Clerks: 45
  • Civic Iudex: 22
  • Consultants: 13
  • Exorcist: 45
  • Fixers: 24
  • Kami Clerk: 38
  • Landlords: 35
  • Lawyers: 22
  • Legend Keepers: 30
  • Militia Officers: 214
  • Monks, Monastic: 56
  • Monks, Civic: 66
  • Historian, Oral: 41
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 44
  • Priests: 74
  • Rangers: 27
  • Rat Catchers: 31
  • Scholars: 31
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 78
  • Military Officers: 66

Cottage Industries

  • Brewers: 56
  • Comfort Services: 80
  • Enchanters: 22
  • Herbalists: 21
  • Jaminators: 68
  • Needleworkers: 62
  • Potters: 31
  • Preserve Makers: 55
  • Quilters: 27
  • Seamsters: 107
  • Spinners: 58
  • Tinker: 21
  • Weaver: 50

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 28
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 53
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 77
  • Writers: 64

Produce Industries

  • Butter Churners: 64
  • Canners: 55
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 39
  • Picklers: 32
  • Smokers: 25
  • Stockmakers: 21
  • Tobacconists: 30
  • Tallowmakers: 43

7264 of Nomi̽k Bre̜ Gri's population work within a Foundational Occupation.

10677 of Nomi̽k Bre̜ Gri's population do not work in a formal occupation, but do contribute to the local economy. 1350 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Nomi̽k Bre̜ Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Almost every community has some problem with bandits and highwaymen, but Nomi̽k Bre̜ Gri is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a coat of plates of Illusion, an a coat of plates imbued with notable amounts of Illusion energies was created in Nokëzō Ëmuqüe Gri by in time immemorial, reportedly some time during the early 2nd century.

History